Drawing and typing on a computer

Computer Science · Early Years · The School

Paint tools

A paint program gives you a brush. It gives you a colour palette. It gives you a fill tool. And it gives you an undo button. UNDO is the most important one. It means nothing you do is permanent. So you can try things out freely. Try each tool once before you start your picture. Then you know what you have.

Typing basics

The space bar makes the gaps between words. Hold the shift key with a letter and you get a CAPITAL. Backspace deletes the letter before the cursor. Type your name with a capital first letter. That one line uses three of the four keys that matter most.

Saving and finding

Work only exists after you SAVE it. And it needs a name you will know again later. My house picture beats untitled3. Files live in folders, like drawings live in a drawer. Save your work. Close it. Then find it and open it again. Doing that once teaches more than being told ten times.

Type your name in a drawing program. Now close it WITHOUT saving. Open it again. It is gone. Now type it again. Click Save. Choose a name like my-name. Choose a place you will remember. Close it. Now open the program and find your file. Two things were needed. The save, and knowing where it went. A file you cannot find again is nearly as lost as one you never saved.

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